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Payday 2 No Mercy Mod

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This commodity is nigh the original heist in PAYDAY: The Heist. For the remastered version in PAYDAY 2, come across No Mercy (Payday two).

No Mercy poster.jpg

"Spilling some blood can't be the end of the world."
—Poster tagline.

No Mercy is a heist that takes identify in Mercy Infirmary, a location from the Left four Dead game series. It is exclusive to the PC version and was released on July 26, 2012, every bit function of Patch 11.

Overview [ ]

"We are hitting upwards the Mercy Hospital in a heist for blood. The source is carrying some kind of rare virus and we need to become information technology out of him. Permit nothing stop the states as the paycheck is a hefty one. Spilling some claret for this kind of cash is not the terminate of the world."
—In-game description.

The opening takes place in an lift, where Bain explains the programme to the crew. They must notice a patient who has the Green Flu, and extracts ii samples of his blood. At that place is a random chance Bain will be interrupted by Bill from Left four Dead, entering the elevator as a brief cameo.

No Mercy may be carried out in ane of 2 ways. The first of which is a stealthy arroyo, without triggering the warning. The second approach, or "Plan B," only occurs in the event of the alarm going off.

Plan A [ ]

Program A is the stealthy approach to the heist. If carried out correctly, the alarm will not be raised and the constabulary will not arrive until the second phase of the mission.

Afterward exiting the elevator, the coiffure will find themselves in the lobby of Mercy Hospital. Civilians and doctors are distributed randomly throughout the area, with the majority being located most the reception desk. Several security cameras will also be placed in random locations. Bain will alert the crew that in one case they begin the heist, they will take seven seconds to destroy every camera. He volition also state how many cameras in that location are, this volition vary depending on how many players are connected. There will exist three cameras if the player is alone, six if in that location are ii players present, and nine if there are three or four players. Bots do not count towards this.

In one case the heist begins, the crew will have 7 seconds to destroy every camera. This must be done with either the B9-S, Mark eleven, or a melee set on. If the cameras are not disabled within this time, the alert volition be triggered. Subsequently, the crew must go along the civilians downward. Some of them will run for the three-alarm buttons; if any of them are hit, the alarm will be raised. These buttons are located near the elevator, in the hallway near the staircase, and behind the front desk. If any of the hostages are killed the alarm will get off, due to the stress causing heart attacks in patients with pacemakers.

If the coiffure manages to stop the alarm from being triggered, they can continue with Plan A. This involves checking the patient database to locate the infected individual, answering the phone and letting Bain deal with the callers, and locating a file on the target patient. At that place is a chance a guard volition spawn from the bottom of the staircase, if he is not dispatched before he reaches the top, the alarm will become off. There is also a chance of construction workers spawning in the same location, or civilians spawning from the elevator. They will all make a dash for the warning, if not stopped by the crew first.

Afterward locating the file on the target patient, the coiffure must set four "simulated sentries." These will end the civilians from getting up, therefore stopping the risk that ane may hit an alarm push. The crew then suits up in scrubs to infiltrate the ICU (Intensive Care Unit).

This begins the second phase of the mission. The crew will enter the ICU and be greeted by Doctor Eriksson. She will give them a tour of the three Isolation Ward Units, and go into item regarding the various patients' symptoms. Subsequently visiting the three units, she will return to her starting position. The crew may ask her to have some other lap, where she volition become into further detail about their blood pressure and how long they will have to stay in Intensive Intendance. After this, she will no longer give information about the patients. Based on the information she provides, the crew must determine which chamber locates the target. An alarm box located in an unfinished room will accept three colored wires, each leading to a bedchamber.

In one case the heist begins, the crew will have a short time to cut i of the three wires in the warning box, thus disabling the shutter to the corresponding chamber. After a wire is cut the alarm will inevitably be triggered, thus ending the stealth portion of the heist, and the police volition exist alerted. Provided the right chamber wire was cut, the crew will have access to the target patient. He tin can exist identified past the tattoo on his neck. If the wrong wire was cutting, the crew must apply the saw hidden in a "Teddy Moo" doll located in the lobby to saw open the other chambers and find the target.

Plan B [ ]

If at any point during the first portion of the heist the warning is triggered, Plan A will fail and an attack wave will immediately begin. The crew must grab the saw hidden in a Teddy Moo doll, which is located in the vestibule and saw their way through the doors leading to the ICU, and over again on the shutters guarding the Isolation Ward Units. Backside ane of the iii shutters is the target patient. The coiffure has no way of knowing which sleeping accommodation houses the target, and may finish up having to saw open all three to locate him.

Blood Samples [ ]

Once the target patient is located, regardless of which plan was executed to access him, the coiffure must extract blood samples from him. These samples must then be put in testers, which are available in diverse rooms around the hospital. The samples may break while being tested, leaving the tester temporarily unavailable. Afterwards a sample is successfully validated, it may be picked up past a heister. This will let the crew to call for the elevator which will be used for the escape. At this indicate the police may cut the power to the hospital, stopping the elevator and killing the lights. The coiffure must locate a excursion billow and restore power, and then recall the elevator.

2 validated blood samples must be acquired to go along, they will exist stored in a cooler in the lift. If a heister is downed and enters bleed-out mode while carrying whatever blood sample, valid or untested, the vial will break and will be lost. Once 2 valid blood samples are placed in the cooler and the coiffure is in the lift, the elevator will attempt to go up to the roof to be retrieved by Bain in a helicopter. At this indicate, the police will retreat, and the army will start firing missiles at the hospital. The elevator may accomplish its destination and the crew will escape in the helicopter, or the elevator may fall to the bottom. In either instance, the coiffure must pry open the emergency hatch with a crowbar to escape the trapped elevator. In the event of the elevator falling to the basement level, the crew must make a breakthrough the morgue, passing by several squirming body bags. The heist ends once everyone reaches the end of the hallway.

Walkthrough [ ]

Objectives [ ]

"A" denotes an objective for Programme A (stealthy approach), and "B" for Plan B (alarm is raised before the coiffure reaches the patient).

Objective Advantage ($1,000's)
Normal Hard Overkill OK 145+
1A Accept out all cameras 140 175 351 351
2A Keep the hostages downwards 140 175 351 351
3A Find the right patient file 140 175 351 351
4A Set upward fake scout guns 140 175 351 351
5A Play doctor 140 175 351 351
6B Saw open the doors to ICU 140 175 351 351
7B Pick the right door to open up 140 175 351 351
Observe out where the contaminated patient is 140 175 351 351
9 Describe claret sample from patient 140 175 351 351
x Call the elevator 140 175 351 351
11 Wait for the lift 140 175 351 351
12 Put 2 valid samples into the cooler 35 44 88 88
13 Take the elevator 140 175 351 351
14 Open the hatch 140 175 351 351
15 Escape! 140 175 351 351
Total 1995 2494 5002 5002

Video [ ]

Trivia [ ]

  • Although initially considered not-canon, Day half-dozen of Breaking News 2018 retcons the heist into being catechism. The remake of the No Mercy heist in Payday 2 is explicitly said to exist a flashback, being the verbal aforementioned heist as the ane in the showtime game.
  • The heist contains several references to the video game Left 4 Dead, which this heist and, to an extent, PAYDAY: The Heist itself is heavily influenced by:
    • This heist shares its name with a campaign in Left 4 Expressionless of the same name, taking identify at the same location (Mercy Hospital) the terminal stage of the campaign takes place in.
    • The patient will begin to showroom more than physical symptoms of the Greenish Flu as the crew draws claret from him, such as occasional twitching, dark veins, pale pare, and bubbling mankind. During certain parts of the heist, players tin fifty-fifty hear him cough like a Smoker from Left four Dead. This means that the patient is becoming a Smoker, which could exist the beginning of the events that eventually led upwards to Left 4 Dead.
      • This doesn't add together upward to the events in Left iv Dead video game since the Infected start mutating into Special Infected ii weeks later the first infection. The heist ending happens at the same time as the first outbreak of the Infected in the Mercy hospital, which is two days after the kickoff infection.
    • The doctor and Bain sometimes mention CEDA, the agency in accuse of containment of the Greenish Flu in the Left 4 Expressionless series before the military takes over.
    • There are several get-go-assistance stations throughout the level that cannot be accessed. These contain healing items for the survivors in Left 4 Dead.
    • When the power is cut, at that place is a gamble that the Witch from Left 4 Dead volition make a brief appearance behind the locked closet door in the hallway near the reception desk.[ane] When stared at for too long, she will scream and jumpscare the thespian who "disturbed" her. This is as well seen in Left iv Dead as getting besides shut to the Witch will disturb her.
      • Shining a flashlight onto her face will quickly disturb her in Left 4 Dead, as the thespian does in the heist.
    • In an part area, the player tin find two x-rays, the first one depicts a hand with the thumb severed, reminiscent of the Left 4 Dead logo. The 2d depicts the thumb of the manus.
    • Another one of the reasons that Doctor Eriksson may requite is that the patient was in a auto accident on the way to Riverside. Riverside is a small town in Left four Dead and is the setting of the Death Toll entrada.
    • Inside the doctors' locker room, one of the nameplates reads "Faliszek." This is a reference to Chet Faliszek, the writer of Valve's Left 4 Expressionless serial.
    • At the end of the heist, there is a risk that Bain volition say "Guys, you look pale, you lot feelin' alright?" suggesting that the PAYDAY crew has been infected with the Light-green Flu.
      • Similarly, as the heist continues, sometimes a crew fellow member will annotate about his trunk start showing strange symptoms (such as coughing, which sounds exactly like the Smoker'southward cough), presumably that he is already infected with Light-green Flu (Chains: "In that location's an itch in my throat").
      • Withal, despite mentioning or displaying symptoms, none of the heisters ever do mutate into any of the infected nor are deceased as evident in PAYDAY two.
    • At the beginning of the Heist, Bill from Left four Dead may come into the elevator and interrupt the briefing. This is also a reference to The Sacrifice comic where Bill went to the hospital to get a checkup before the infection started.
    • While the player has to take the elevator to the roof, Bain will say "Go going - or y'all will be left for dead," referencing the proper name of Left 4 Dead. He also says "Man, sorry, you are left for dead" if the players fall into the morgue.
    • In the morgue, the bodies in the body numberless can sometimes be seen twitching, hinting that the bodies within the bags may not actually be dead, and the occupants may withal exist alive and turning into infected.
    • A expressionless woman on a stretcher can be found in the morgue on the correct near the exit. She has a pale pare tone and resembles a Common Infected. She is the simply corpse that isn't body bagged or covered.
  • While intercepting a telephone call, Bain will sometimes explain to security that the cameras are not working because there was "a pocket-sized weapons malfunction." This is what Han Solo says in a similar situation while in the detention center of the movie Star Wars IV: A New Promise.
  • I of the possible reasons Doctor Eriksson gives for a patient existence in the ICU is "existence bitten by a monkey at a local zoo." This is a reference to Braindead, where a monkey seize with teeth starts a zombie apocalypse.
    • It could besides be a reference to the movie 28 Days Later, where the zombie outbreak starts considering of monkeys injected with an experimental virus breaking out of their containment and infecting people.
  • Prior to starting the heist, a nurse may use the PA system to call various doctors and sometimes patients, most being references.
    • Dr. Acula (a variation on the proper noun of the famous fictional vampire Dracula) for a claret transfusion, a reference to the TV bear witness Scrubs.
    • "Emergency, paging Dr. Crush," a reference to the song Dr. Beat by Miami Sound Machine.
    • Dr. Mario, existence a reference to the Mario game of the aforementioned proper noun.
    • Dr. Wily, Dr. Right, and Dr. Light is a reference to characters of the Mega Homo series, Dr. Correct being the Japanese proper noun of Dr. Light.
    • William Overbeck, the full proper noun of the character Bill from Left four Expressionless.
    • Dr. Greenthumb a reference to Cypress Hill.
    • Dr. Dorian another reference to the Television receiver bear witness Scrubs.
    • Dr. Muller might be a reference to the antagonist in The Adventures of Tintin.
  • Ane of the nametags worn by a doctor is Dr. PhilGood. This is likely a reference to "Dr. Feelgood."
  • Some of the phones in the offices show the text "idkfa" on their displays. This is probable a reference to the idkfa cheat code used in the Doom games, which grants the thespian all weapons, full ammunition, all keys, and total armor. In addition, some of the computer monitors on the desks take a "UAC" logo on the back.
  • Within the doctors' locker room, there is an open locker that has a nametag reading "Dr. Crowbar." This is a reference to Valve's Half-Life series, where the protagonist is a theoretical physics md and uses a crowbar. The locker besides contains a crowbar which can be obtained and used to open the lift hatch at the end of the heist.
  • The name tags that the crew uses to pose as doctors are based on Overkill employees.
  • With the release of Diamond Heist during Crimefest 2017, No Mercy was the only remaining heist from PAYDAY: The Heist that had yet to exist remastered for PAYDAY 2. Before it was confirmed during Jump Intermission 2018, Almir Listo did notation at that place is a possibility for a remaster on the Locke and Load Day 10 AMA subreddit. The heist has been confirmed to be remastered for PAYDAY two, released on October 30th, 2018 during the Breaking News issue.
    • While Neb does reappear in a cameo in the remastered version, he does not take whatsoever new lines due to the passing of his actor Jim French in late 2017.

Bugs [ ]

  • Occasionally, after finishing Programme A and cutting the wire, the called door will remain airtight and will be unable to be opened past the saw. If the correct wire was chosen, the mission cannot exist completed.
  • Guards will sometimes spawn afterwards setting upward fake watch guns, or even after playing doctor; the latter will forcefulness players to go loud and initiate Plan B, equally guards cannot be stopped without drawing out weapons and going loud.
  • In Plan A, the nurse who briefs the crew about the statuses of the three patients may (humorously) clip through walls. This does not affect gameplay in whatever manner.
  • One of the ladders in the construction room can be used to clip into the morgue. Despite the fact that the escape objective is but triggered afterwards the players get through the elevator, the escape in the morgue isn't programmed to appear with the objective'due south trigger. Equally such, the escape can exist used normally at any point where the ICU is accessible.
  • It is possible to get outside the elevator, when information technology closes, causing you lot to be locked out and unable to end the heist unless the player exterior leaves.
  • Sometimes even if you institute the correct patient, the game didn't proceed further and even idea you're still finding the right patient. (yous can still draw the claret from the patient and take the valid claret, except you're unable to proceed to elevator and escape)
  • In extremely rare cases, the guard can come across through the flooring and spot a hostage or dead torso even when he hasn't come up up from the staircase, which immediately triggers the assault.

References [ ]

  1. http://www.youtube.com/watch?v=qLBr3vU-6UE

Source: https://payday.fandom.com/wiki/No_Mercy

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